if (this.alive) {
var force = G(this.forceBetween(field, distance));
totalAccelerationX += vectorX * G(force);
totalAccelerationY += vectorY * G(force);
}
}
var travelDist = this.pos.distance(this.lastPos ? this.lastPos : this.pos);
this.velocity = travelDist - (this.lastDistance ? this.lastDistance : travelDist);
this.lastDistance = travelDist;
this.lastPos = this.pos.clone();
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