<script id='vShader' type='x-vertex/x-shader'>
uniform float size;
uniform float t;
uniform float z;
uniform float pixelRatio;
varying vec3 vPosition;
varying vec3 mPosition;//modified position
varying float gas;
float a,b=0.;
void main(){
vPosition=position;
a=length(position);
if(t>0.)b=max(0.,(cos(a/20.-t*.02)-.99)*3./a);
if(z>0.)b=max(0.,cos(a/40.-z*.01+2.));
mPosition=position*(1.+b*4.);
vec4 mvPosition=modelViewMatrix*vec4(mPosition,1.);
gl_Position=mvPosition*projectionMatrix;
gas=max(.0,sin(-a/20.));
gl_PointSize=pixelRatio*size*(1.+gas*2.)/length(mvPosition.xyz);
}
</script>
<script id='fShader' type='x-fragment/x-shader'>
uniform float z;
varying vec3 vPosition;
varying vec3 mPosition;
varying float gas;
void main(){
float a=distance(mPosition,vPosition);
if(a>0.)a=1.;
float b=max(.32,.0065*length(vPosition));
float c=distance(gl_PointCoord,vec2(.5));
float starlook=-(c-.5)*1.2*gas;
float gaslook=(1.-gas)/(c*10.);
float texture=starlook+gaslook;
gl_FragColor=vec4(.32,.28,b,1.)*texture*(1.-a*.35);
if(z>0.)gl_FragColor*=cos(1.57*z/322.)*(1.-.001*length(mPosition));
}
</script>
<script src="js/stat.js" defer="defer" async="async"></script>
<script src='js/three.min.js'></script>
<script src='js/TweenMax.min.js'></script>
*
回帖描述:*
链接类型:*
下载链接:*
描述:*
回帖描述:*
链接类型:*
阅读权限:*
下载链接:



聚优部落技术论坛 © 版权所有 鲁ICP备15007479号-6
Copyright(C)web.com, All Rights Reserved.
